According to some sources Z-generation covers the period between 1996 and 2011 while others take the period between 2000 and 2021, and this generation is known with the highest motor skill synchronization such as hand, eye, ear.  Having highest skill to adapt to technology, the Z-generation features in fast perceiving, fast learning and fast consuming, Very well knowing what they want, believing that anything they want can be achieved, focusing on reaching education and information from original source and also forming consumers profile of future, the Z-generation show speed, adaptation, perception and consumption skills simultaneously both in social life and academic life. Capable to use all opportunities offered by social networks and internet with an extraordinary skill, this generation’s information search attitudes show transformation and development and they show faster perception, access and consumption habits.

Having above individual characteristics, Z-generation students starting their university studies, look for similar behavioral features in academic teaching, academic affairs and libraries which are at point of access to information. University libraries encountering Z-generation desiring to have information source immediately when they want and having restricted time sense and little empathy skill tend to make changes in basic elements such as service, staff, collection and even physical conditions in order to address users’ expectations.

In this line UNAK2018 Symposium will focus on basic factors affecting libraries during process of adaptation to Z-generation and suggestions for solutions and case studies.

The papers of the symposium will cover the following main headings and applications at university libraries.

  • Main features of Z-generation
  • Changing user profile
  • Mobile technologies and applications
  • Use of Social media
  • Change in reference services
  • Use of mobile technologies in marketing library services
  • Faculty library
  • Live reference services
  • Academic use of video games
  • Freshman Student-library relation
  • Librarians combining conventional information and skills with IT information (blended librarians)
  • Effects of Library and librarians on academic success
  • Library services for distance education students